Zbrush sculpt starting from a sphere and using dynamesh. I plan to do something with this, i’m just not sure yet. I’m thinking fan art since i’m considering this a warm up piece.
Have some finalized work!
I’ve been meaning to post this for a while now. I’ve just been taking a small break since graduating, family, and coming back from GDC. Had to since the con plague hit me and all.
So i finished this tonight. UDK custom weapon with custom projectiles.
It’s a gun, in the shape of a cat, that shoots cheeseburgers.
I really like how this came out, its a great base texture. I still think it needs another pass to work up the ware. I havent used DDO yet. How long did this work flow take to get this far?
Last night it took me about an hour to sculpt/paint the bricks. Then tonight it took a few hours of trial and error getting things set up and figuring out how to do this in zbrush. Once i did i grabbed the docs i ran it through DDO and it only took a few minutes to run through DDO.
Right now it’s free to try for 45 days so you can give it a test run.
Hand painted-ish rocks!
So this is the texture for the stone path of the environment i’m working on. I kept hearing a lot about DDO lately so i figured i would give it a try. So this is what i did:
Sculpted 8 of these smooth brick stones in zbrush. Arranged them on a plane and grabbed the doc of the finished maps. Diffuse, displacement, specular, normals, and AO. I did my normal photoshop stuff then ran it through DDO with the rock setting. I didn’t change a whole lot on the settings, i just let it do it’s thing.
This is the outcome!
The only photo texture i used was under the rocks. I grabbed a generic dirt to slap under the base of it knowing that the AO would fill in a lot of the space between the rocks.
The process turned out to be a lot easier than i expected and i’m totally sold on DDO and this new process of going through making my hand painted textures.
So i started a new project.
Top image is my concept, bottom image is my block out.
I got my business cards today!
Also this blog is now officially a blog. 3dpatterson.com is up and running as a portfolio site complete with resume and all.
another render of the gazebo i’ve been working on. Lots of textures fixed and tweeked.
Here, have a gazebo with a pretty bell!
I’ll get a prettier render of it up later when i get it in engine.
Have a BaBomb!
30 minute texture/model job-ish, somewhere in there.
He’s going into this Mario 64 based capture the flag level i’ve decided to revive. Which i don’t mind at all. UDKs kismet is a ton of fun.
And yes, he’s going to explode.